SShotpack

animation glossary

Count Up Animation

A count up animation runs a number from zero to a target value with eased timing, often styled as an odometer, a ticker, or a wallet balance.

Odometer Digit Roll
Wallet Counter Roll
Counter Confetti
Countdown Arc Scatter

What is Count Up Animation?

Count up is the standard way to make numbers feel alive: metrics, stats, prices, and scores. The effect itself is simple — interpolate from 0 to target over a duration — but the craft is in the easing, the digit formatting, and the container. An odometer-style roll makes each digit flip in sequence; a plain counter eases the whole number; a ticker keeps steady pace. This page collects the count/odometer shots from the library.

Count Up Animation in Remotion

Every shot below is a real, renderable Remotion composition. Open the detail page for the recipe notes, then copy the agent brief to implement the shot from tuned TSX.

count up animationnumber counter animationodometer animationcounter animation

Implement count up animation

Copy the agent brief for the first shot to have an AI agent build it from the reference TSX.

Frequently asked questions

How do you do a count up animation?+

Pick a target number and a duration, then ease the interpolated value — typically with a spring or an ease-out curve. Format the digits as they change (thousands separators, decimals) and optionally add an odometer roll where each digit column spins independently.

How long should a count up take?+

Two to four seconds reads well on a promo. Faster feels like a quick stat flash; slower lets viewers follow a large number. Odometers often add a short settle bump at the end.

What is the difference between count up and an odometer?+

A count up eases one number as a whole. An odometer splits the number into digit columns and rolls each column into place, so higher-value digits change before lower ones — the style you see in real car odometers and split-flap displays.

Related animation terms