SShotpack

Wall Reveal Moves

Wall Reveal Moves is a ui entrance & showcase Remotion shot (with a public demo.tsx). Watch the video preview, read the recipe notes, and copy the agent brief to implement it from tuned TSX.

Duration
each variant ~4.3–5s (A 150f / B 130f / C 150f @30fps, including establishment holds and still endings)
Energy
Medium
Styles
3

Recipe notes

Three variants of whole-wall batch entrance — bento cell-by-cell lighting, grid wave flipping, blueprint line-tracing formation; all reveal in place without displacement, complementing deck-deal-flyin's fly-in displacement type into a category matrix

When to use it

whole-wall first appearances for feature walls / card walls / full-page interfaces; paragraphs where content is already in place and must "become visible" rather than "flood in"

Intent

"How does a wall of content enter" previously had only one answer in the library — deck-deal-flyin: high energy, displacement type, "things flooding in". But not every wall should flood: brand sections need solemnity, feature walls need lightness, "from design to artifact" needs to show process. These three variants share one trait — **non-displacement batch entrance**: elements reveal in place, the layout holds from frame one, and the viewer watches "a wavefront of state change sweeping across a wall" rather than "objects flying". Ask one question before choosing: should this wall "flood in" or "light up"? The former goes to deck-deal-flyin, the latter comes to this card.

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